
Gevlon Goblin
Science and Trade Institute Caldari State
323
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Posted - 2015.03.03 17:52:49 -
[1] - Quote
The system is surprisingly good overall, but I see one critical problem: the price of Entosis links are low enough to allow trolling. I mean you park a throwaway ship next to the structure or command node and go AFK. If no one responds, you forced the owners into a command node whack-a-mole or took their home. If someone shows up, you lost a worthless ship.
We know that jump beacon gankers can kill capitals in the enemy staging system with 200+ in local, because everyone minds his own business. The VFK beacon was infamous for it. The same thing will happen here: a single attacker can take the IHUB from 200+ "defenders" as no one will interrupt his gameplay for a 30M kill report. So an FC must sit 4 hours every day on defense duty, grabbing players into the extremely boring job of "do N jumps because the station there is pinged, just to pop a single T1 cruiser. Now do N jump back, because the IHUB is on fire".
The problem is the extreme difference of risk on the sides: if the "attack" succeeds, the defender loses his home. If the "attack" fails, the attacker loses a T1 cruiser.
This can be fixed by increasing the price of the Entosis link enough to make Entosis kill reports a prized goal of PvP-ers. Like 500M, so defending home would be a wanted PvP event instead of a chore no one wants.
My blog: greedygoblin.blogspot.com
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Gevlon Goblin
Science and Trade Institute Caldari State
338
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Posted - 2015.03.04 21:36:18 -
[2] - Quote
The problem with the Entosis trolling isn't that it cannot be countered. It can. The famous "trollceptor" can all be countered by a Rifter with a T1 Entosis link orbiting the structure at 5 km, freezing the timer.
The problem is that countering Entosis trolling is so boring gameplay that you'll wish you'd still be grinding stations in Drakes. Either a mobile group needs to run up and down in the region whacking moles, or every system needs to have guards who just do nothing (or mine/rat at the keyboard) for 4 hours and respond to the ping. If they fail, everyone yell at them because 2 days later 10 nodes needs to be captured. If they win every time, they spent 4 hours of their lives at the keyboard with a handful of trivial killmails.
Again: 4 hours of focused gameplay and practically no result. At least you could watch TV between reloads with the Drake.
The attacker should commit something worth killing, so the defenders - if did their job well - go home with a nice killboard.
My blog: greedygoblin.blogspot.com
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